If stealing got easier, to compensate we might need to increase punishment, decrease punishment delay, increase surveillance (decrease privacy), increase spending in security, decrease long term planning, decrease owning some types of assets (and vice versa), decrease exchanges / agreements / contracts.
More labour wasted on guards (and surveilling the guards), sturdier barriers, traps, defensive training and tools, etc.
Low-trust societies where interactions with strangers are risky mean clannishness / arms-length exchanges decrease, partially compensated by more transactions with trusted parties (family and allies).
[Question]
How does change in the cost of security change the world?
Headline finding: I audited 17 AI Safety Talent programmes. Zero of 17 have published any comparison group, rejected-applicant follow-up, matched control or randomisation. Not one. Every programme that mentions a counterfactual does it by asking participants to self-report.
Background
At least $70 million...
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Today marks exactly one year since If Anyone Builds It, Everyone Dies: Why Superhuman AI Would Kill Us All, by Eliezer Yudkowsky and Nate Soare...
Just how powerful are large swarms of AI agents? And how do their powers scale as more and more agents are added to the swarm?
We’ve seen two large and extremely capable swarms from OpenAI in the last few months:
* 1,200 agents were being evaluated separately, but found a way to illicitly set up a message board and coordinate as a swarm. In order to cheat on their tests, they developed advanced techniques to prevent their actions being logged by OpenAI and 700 of them launched...
Just some thoughts.
If stealing got easier, to compensate we might need to increase punishment, decrease punishment delay, increase surveillance (decrease privacy), increase spending in security, decrease long term planning, decrease owning some types of assets (and vice versa), decrease exchanges / agreements / contracts.
Also, day-to-day behavior would change.
More labour wasted on guards (and surveilling the guards), sturdier barriers, traps, defensive training and tools, etc.
Low-trust societies where interactions with strangers are risky mean clannishness / arms-length exchanges decrease, partially compensated by more transactions with trusted parties (family and allies).