As a high-level comment, it seems bad to structure the world so that the smartest people compete against each other in zero-sum games. It's definitely the case that zero-sum games are the best way to ensure technical hardness, as the games will by construction be right at the threshold of playability. But if we do this we're throwing most of the value away in comparison to working on positive-sum games.
It might also be helpful to note that many people, myself included, believe that the correlation between "technically hard" and "interesting" decreases a lot after you go away from college classes into the real world.
See eg https://www.benkuhn.net/hard/ for an exposition of this belief.