It is a pretty uncomfortable problem and not one that I have been able to reconcile very well. One way around it is steering people to support global health/dev orgs that help people while not increasing meat consumption. An example is Female Family Empowerment Media, which improves openness and access to contraceptives in Nigeria. Another examples is the Beans is How Coalition, which aims to double worldwide bean consumption for the purpose of reducing hunger and increasing sustainability.
Since the discussion on this thread, I've had the view that the meat-eater problem is dwarfed by the cause prioritisation problem, in the sense that if you give money to a global health and development charity, overwhelmingly the biggest harm to animals is that you didn't give that money to animal welfare charities: the actual negative effect of your donation is likely very small by comparison.
(There's obviously an act-omission difference here, but I don't personally find that an important difference.)
Im worried that the chunk of EA that is concerned with effective human nearterm charities are all at risk of being net negative
Hi Sammy,
I think describing donations to global health and development interventions as net negative because animal welfare interventions are more cost-effective is misleading:
Just to be clear, I also see value in Ben's point. As I had answered below:
Sorry I meant compared to doing nothing. I'm mainly concerned about specifically the consequence of increased meat consumption and also factory farming from GH&D.
Ah, sorry for misinterpreting too. I thought your "net negative" was connected to Ben's point.
Being net negative or positive and how much just depends on the values of whoever does this assessment. So I don't think such statements are useful. These EAs may be net negative given your values. Probably much less so given their values.
I don't think it is useful or helpful to speak in general terms about how positive/negative the (expected) value of something is. There is no universal way to value stuff.